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  • Serious Learning Game Techniques, Part 2: What do game designers know about fun that we don’t?

Serious Learning Game Techniques, Part 2: What do game designers know about fun that we don’t?

  • 20 Oct 2017
  • 12:00 PM - 1:00 PM
  • Online

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Description

In Part 1 we covered:
 

  • Research on learning, including 11 corresponding principles for instruction
  • The rising impact of a continuum of approaches from presentations, extrinsic games, gamification, adaptive tutorials, and serious learning games
  • We analyzed the framework of Jeopardy as an example of a popular extrinsic game that is weak for instructional purposes
  • We applied concepts of learning research to the Jeopardy framework and increased both the fun and the instructional impact

In Part 2 we will study more techniques for making games both engaging as well as efficient learning experiences. We will look at:
 
  • CCAF: the basic components of both powerful elearning and fun games
  • The critical role rules have to play in making games fun
  • The four types of rules
  • Converting instructional content into rules
  • Some serious learning game examples


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