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Serious Learning Game Techniques, Part 2: What do game designers know about fun that we don’t?
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Serious Learning Game Techniques, Part 2: What do game designers know about fun that we don’t?
When
20 Oct 2017
12:00 PM - 1:00 PM
Location
Online
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Description
In Part 1 we covered:
Research on learning, including 11 corresponding principles for instruction
The rising impact of a continuum of approaches from presentations, extrinsic games, gamification, adaptive tutorials, and serious learning games
We analyzed the framework of Jeopardy as an example of a popular extrinsic game that is weak for instructional purposes
We applied concepts of learning research to the Jeopardy framework and increased both the fun and the instructional impact
In Part 2 we will study more techniques for making games both engaging as well as efficient learning experiences. We will look at:
CCAF: the basic components of both powerful elearning and fun games
The critical role rules have to play in making games fun
The four types of rules
Converting instructional content into rules
Some serious learning game examples
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